Accelerating Vertex Cover Algorithms on GPUs via Component-Aware Parallel Branching
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Abstract
Algorithms for finding minimum or bounded vertex covers in graphs use a branch
and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior
GPU solutions assign different thread blocks to different sub-trees, while using a
shared worklist to balance the load. However, these prior solutions do not scale to
large and complex graphs because their unawareness of when the graph splits into
components causes them to solve these components redundantly. Moreover, their
high memory footprint limits the number of workers that can execute concurrently.
We propose a novel GPU solution for vertex cover problems that detects when
a graph splits into components and branches on the components independently.
Although the need to aggregate the solutions of different components introduces
non-tail-recursive branches which interfere with load balancing, we overcome this
challenge by delegating the post-processing to the last descendant of each branch.
We also reduce the memory footprint by reducing the graph and inducing a subgraph
before exploring the search tree. Our solution substantially outperforms the state-of
the-art GPU solution, finishing in seconds when the state-of-the-art solution exceeds
6 hours. To the best of our knowledge, our work is the first to parallelize non-tail
recursive branching patterns on GPUs in a load balanced manner.