Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos

dc.contributor.authorYounes, Georges
dc.contributor.authorKahil, Rany
dc.contributor.authorJallad, Mayssa
dc.contributor.authorAsmar, Daniel C.
dc.contributor.authorElhajj, Imad H.
dc.contributor.authorTurkiyyah, George M.
dc.contributor.authorAl-Harithy, Howayda Nawwaf
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentDepartment of Computer Science
dc.contributor.departmentDepartment of Architecture and Design
dc.contributor.facultyMaroun Semaan Faculty of Engineering and Architecture (MSFEA)
dc.contributor.facultyFaculty of Arts and Sciences (FAS)
dc.contributor.institutionAmerican University of Beirut
dc.date.accessioned2025-01-24T11:32:18Z
dc.date.available2025-01-24T11:32:18Z
dc.date.issued2017
dc.description.abstractThe conservation and valorization of our cultural heritage has become one of the priorities of the international community. Accordingly, many technological applications are being developed with a cultural object as the focal theme of interest. This paper presents a detailed account of the construction of a computerized model of the Roman Theater of Byblos, one of oldest continuously inhabited cities in the world. Central to the paper is a historical study, which yielded the formation of a hypothesis on the original shape and details of the theater, which today retains very little of its original structure. Another major part of the paper is the detailed description of the procedures for the creation of both a virtual and augmented reality application of the Roman theater. © 2017
dc.identifier.doihttps://doi.org/10.1016/j.daach.2017.03.002
dc.identifier.eid2-s2.0-85016456927
dc.identifier.urihttp://hdl.handle.net/10938/27762
dc.language.isoen
dc.publisherElsevier Ltd
dc.relation.ispartofDigital Applications in Archaeology and Cultural Heritage
dc.sourceScopus
dc.subjectAugmented reality
dc.subjectByblos
dc.subjectRoman theater
dc.subjectVirtual reality
dc.titleVirtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos
dc.typeArticle

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