Application of hands-on simulation games to improve classroom experience
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Taylor and Francis Ltd.
Abstract
While many construction companies claim substantial productivity and profit gains when applying lean construction principles, it remains a challenge to teach these principles in a classroom. Lean construction emphasises collaborative processes and integrated delivery practices. Consequently, new teaching methods that nurture such values should form the basis of lean construction education. One of the proposed methods is ‘hands-on team simulation games’ which can be employed to replicate various real-life processes, projects, or systems for the purpose of teaching, analysing, and understanding. This study aims at assessing this simulation games and understanding their impact on students’ learning and satisfaction. Surveys and tests are administered to assess changes in student’s perception of their learning styles and their understanding of key lean construction concepts. Results show a positive student reaction to hands-on simulation games, provide pedagogical insights, and highlight suggestions for improvement. © 2016 SEFI.
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Keywords
Active learning, Engineering education, Gamification, Lean construction, Simulation games, Artificial intelligence, Construction industry, Education, Lean production, Teaching, Collaborative process, Construction companies, Learning style, Life process, Students