Coding locations relative to one or many landmarks in childhood

dc.contributor.authorNegen, James
dc.contributor.authorBou Ali, Linda Bou
dc.contributor.authorChere, Brittney
dc.contributor.authorRoome, Hannah E.
dc.contributor.authorPark, Yeachan
dc.contributor.authorNardini, Marko
dc.contributor.departmentPsychiatry
dc.contributor.facultyFaculty of Medicine (FM)
dc.contributor.institutionAmerican University of Beirut
dc.date.accessioned2025-01-24T12:11:55Z
dc.date.available2025-01-24T12:11:55Z
dc.date.issued2019
dc.description.abstractCognitive development studies how information processing in the brain changes over the course of development. A key part of this question is how information is represented and stored in memory. This study examined allocentric (world-based) spatial memory, an important cognitive tool for planning routes and interacting with the space around us. This is typically theorized to use multiple landmarks all at once whenever it operates. In contrast, here we show that allocentric spatial memory frequently operates over a limited spatial window, much less than the full proximal scene, for children between 3.5 and 8.5 years old. The use of multiple landmarks increases gradually with age. Participants were asked to point to a remembered target location after a change of view in immersive virtual reality. A k-fold cross-validation model-comparison selected a model where young children usually use the target location's vector to the single nearest landmark and rarely take advantage of the vectors to other nearby landmarks. The comparison models, which attempt to explain the errors as generic forms of noise rather than encoding to a single spatial cue, did not capture the distribution of responses as well. Parameter fits of this new single-versus multi-cue model are also easily interpretable and related to other variables of interest in development (age, executive function). Based on this, we theorize that spatial memory in humans develops through three advancing levels (but not strict stages): most likely to encode locations egocentrically (relative to the self), then allocentrically (relative to the world) but using only one landmark, and finally, most likely to encode locations relative to multiple parts of the scene. © 2019 Negen et al.
dc.identifier.doihttps://doi.org/10.1371/journal.pcbi.1007380
dc.identifier.eid2-s2.0-85074227406
dc.identifier.pmid31658253
dc.identifier.urihttp://hdl.handle.net/10938/32615
dc.language.isoen
dc.publisherPublic Library of Science
dc.relation.ispartofPLoS Computational Biology
dc.sourceScopus
dc.subjectChild
dc.subjectChild, preschool
dc.subjectCognition
dc.subjectCues
dc.subjectFemale
dc.subjectHumans
dc.subjectMale
dc.subjectMemory
dc.subjectMemory, short-term
dc.subjectModels, theoretical
dc.subjectPhotic stimulation
dc.subjectPsychomotor performance
dc.subjectSpace perception
dc.subjectSpatial memory
dc.subjectVirtual reality
dc.subjectEncoding (symbols)
dc.subjectAll-at-once
dc.subjectCognitive development
dc.subjectCognitive tool
dc.subjectDevelopment study
dc.subjectImmersive virtual reality
dc.subjectKey parts
dc.subjectMost likely
dc.subjectSpatial windows
dc.subjectTarget location
dc.subjectArticle
dc.subjectChildhood
dc.subjectExecutive function
dc.subjectHuman
dc.subjectHuman experiment
dc.subjectNoise
dc.subjectAssociation
dc.subjectDepth perception
dc.subjectPhotostimulation
dc.subjectPhysiology
dc.subjectPreschool child
dc.subjectShort term memory
dc.subjectTheoretical model
dc.subjectLocation
dc.titleCoding locations relative to one or many landmarks in childhood
dc.typeArticle

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