AUB ScholarWorks

Browsing by Author "E.degroot@primarysystems.nl; blob@cs.uvic.ca; Loic.Barthe@irit.fr; anasri@aub.edu.lb; paul.a.lalonde@gmail.com"

Browsing by Author "E.degroot@primarysystems.nl; blob@cs.uvic.ca; Loic.Barthe@irit.fr; anasri@aub.edu.lb; paul.a.lalonde@gmail.com"

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  • De Groot E.; Wyvill B.; Barthe L.; Nasri A.; Lalonde P. (HOBOKEN111 RIVER ST, HOBOKEN 07030-5774, NJ USA, 2014)
    Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance ...

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