AUB ScholarWorks

Browsing Students Publications by Subject "Generative Adversarial Network"

Browsing Students Publications by Subject "Generative Adversarial Network"

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  • Katerji, Sarah (2022-05-18)
    Procedural Content Generation (PCG) are algorithms that can generate game content or levels with little to no human intervention. As discussed by PCGML, datasets, and benchmarks in the field of game generation are very ...

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